To celebrate the 50th anniversary of the Apollo 11 moon landing, NVIDIA created an RTX powered interactive demo that took Siggraph attendees on a trip to the moon.
A single camera was set up in the booth to capture the person’s poses and match their movements to the 3D-rendered astronaut. Using pose estimation technology designed by NVIDIA the interactive demo didn't require any special suits.
I created the model, materials and textures for the astronaut, based on Buzz Aldrin real life references. The final demo was running on the NVIDIA Omniverse RTX renderer.