Real time playable demo done at NVIDIA to test some features of our proprietary engine Omniverse . I was in charge of modeling and texturing the alien pilot based on the design of Max Koz .
NVIDIA BLOG POST :
https://developer.nvidia.com/blog/nvidia-omniverse-rtx-racing-demo-showcases-powerful-rendering-realistic-simulation/
Vehicle design : https://www.artstation.com/scrutch
Environment modeling/texturing : https://www.artstation.com/purepolygons
Lighting / rendering : https://www.artstation.com/synapse
Character design : https://www.artstation.com/graphmaximus
Vehicle texturing, props modeling/texturing : https://www.artstation.com/adozv
Effects : https://www.artstation.com/freddyhoops
Environment Props modeling/texturing : https://www.artstation.com/devmod
Creative : https://www.artstation.com/hexeract